Just Add Bacon’s Skyweaver Meta Breakdown, Week of 1/18/22
Editing done by AlphaSapphire and JustAddBacon
Hey everyone, Bacon’s editor Alpha here. Look, Bacon has fallen… ill. The current metagame has been dominated by Banjo and Axel, and our meta reporter and usual aggro advocate, Bacon, has succumbed to Wisdom Poisoning. Now, he’s ranting about how “Wisdom is fair and balanced” and has turned to harassing others with his Axel Exhaustion build. Please understand, as I’m sure him and his family are having a hard time. Also, whatever you do, *do not* queue more Wisdom for the time being: it will worsen his condition. Horik Light Mane and Zoey Aggro are also pretty strong, and are good supplements to his medication, which he is hopefully taking. In any case, please enjoy the following report.
Disclaimer: How to read the report
This report was constructed through two surveys. In the first survey, high-level Skyweaver players were asked for each hero to list whether or not they had an Aggro, Control, Midrange, Combo, or other deck that was relevant in the current constructed meta (Ladder, Conquest, and Competitive Tournament Play). The lowest half of the suggested decks were cut and the rest were added to a second survey. In this part, respondents were asked to name the tier(s) in which each deck could be reasonably placed. These tiers were given scores of 4 for S tier, 3 for A tier, 2 for B tier, and 1 for C tier. Additionally, a plus or minus (+/-) added to the tier increased or decreased the score by .3 (for example, an A+ tier would have a score of 3.3). The scores were used to calculate a weighted average, which is the score listed next to each deck. The decks were then sorted into (nearly) equal groups to create the relative tiers for the previous meta.
Given that this report only addresses this meta, it’s important to note how the scores relate in relative and absolute terms. The difference between the scores of the two decks represents the rough gap in power between the decks. The absolute score of the deck represents its strength in a vacuum. For example, the majority of decks that ultimately made it in C tier have scores that would correlate more towards B tier. They are, however, in C tier due to their relative power with the other decks considered in this report. There is also a Confidence Interval next to each deck, although this data is anecdotal, not empirical. Roughly, it correlates to the spread in the data. The more “tight” the data, the higher the confidence interval. Conversely, the more varied the opinion on a deck’s strength, the lower the confidence interval.
However! All of this was done with a survey size of 14. The opinions used to create this report represent a very small number of players in a rapidly developing meta. So don’t be afraid to try things out that are “weak” or “off meta”! Who knows, you might discover something that makes it onto the next report 😉
S Tier
Confidence: High
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Confidence: High
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Confidence: High
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Kicking off our report is a beautiful rps meta, built around a wisdom trifecta with aggro, control, and combo all represented. Grover Turbo forms the backbone of the triangle with its fast, explosive, and highly interactive combos giving it a strong but fair edge over much of the other competing aggro decks. In response to this aggression, other wisdom tools have been found to be optimal answers, leading to control strategies adopting Axel as their go-to counter. And finally, to counter the oppressive (but respectable) ability of Axel to control literally any aggro matchup, wisdom otk tools, supplemented with the Intellect prism, have been employed to win against axel, at the cost of having a rough matchup against Banjo’s Grover builds. The end result is a beautiful system of checks and balances, not unlike the glorious American Constitution, that keeps the meta fair and equitable for all of the prisms that are allowed to be good. However, to understand this magnanimous triangle, we first need to discuss the Wisdom prism, how it is operating here, and why these decks have pushed out all other competition.
As a prism, Wisdom specializes in a few areas. The most important of these is simply powerful spells, albeit usually with some catch. Options like {{Whisk Away}}, {{Skychannel}}, {{World Tree}}, {{Seal of Doom}}, {{Eldritch Lore}}, and {{Doomsday}} (to name a few) are frequently employed in most if not all of the wisdom decks I will be discussing, and it’s rather easy to see why. Simply put, when used well these cards consistently punch well above their pay grade, and whatever drawbacks they may have are usually compensated for or downright overshadowed by other strengths inherent to the Wisdom prism.
The first place we see this in action is with Grover Turbo. Grover Turbo has a very simple game plan: use {{Grover}} to dump half of your deck, curve a turn four 8/9 guard {{World Tree}}, maybe {{Soul Forge}} into a turn 5 {{Sky Phoenix}} (which has lead and will summon a 7/7 copy on death), and we go from there. The real kicker comes from our latest expansion, which introduced two key cards for the deck. The first of these is {{Ari’s Insight}}. I’ve discussed the value of 1 mana draw in other places (link to expansion review) so I will not spend much time on it here, but its primary function in the deck is acting as a huge consistency boost. What is much more important to the deck, however, is {{Mercurial Mimic}}. Because of how fast the deck empties itself, {{Desire}}’s summon condition can be reliably triggered. On turn 9, Mimic can be played after Desire, making a 16/20 with guard and barrier. Agility currently lacks effective counters to this, Heart must resort to cards like Wed Dead, Shoal Sprite, Avatar of Light, or Grave Roil, and Strength only has Mortal Blow as a safe answer. Also, if it is not dealt with in some way, the punish is 24 points of face damage, which most decks will not be able to survive on turn 10. Personally, I quite like this combo. It is good to see a Wisdom deck with a reliable and interactive finisher, in that it reliably interacts with the opponent’s face for 24 damage against 3 of the 5 prisms. Wisdom and Intellect have easy counters like {{Waterline}}, {{Doomsday}}, and {{Touch the Sky}} though, so the combo is certainly fair. If you are losing to 24 damage on turn 9, just play Wisdom.
In response to the Grover deck, some turn to Banjo {{Floodwater}} and Axel Exhaustion, both of which pack far more hard removal than previous dominant control decks. As a side note, I think more hard removal in a control deck is fun and good for the game, since hard removal is binary and not complicated. Having to carefully manage and efficiently use removal makes the game difficult for new players, so it is much better to have 3-mana, 4-mana, 6-mana, and 10-mana cards that can reset the board. The fact that these are all in the same prism and have generally ignorable downsides only further compliments this. In any case, the main differences between Axel Exhaust and Banjo Floodwater are their removal pieces and win conditions (or lack thereof).
Axel Exhaust’s win condition is healing and burning the opponent with ood (out of deck) damage. This is achieved through his numerous healing resources (like {{Archivist}}, {{Earth Golem}}, {{Miss Aya}}, {{Vishiva}} and {{Jakintsu}}) and great draw options (such as {{Ponderous}} and {{Prismata}}). Interestingly, the most successful decks have opted to avoid death packages and {{Grave Roil}}, unlike previous builds. The best reason I have found for this is that death units provide an opportunity for unfair Agility spells like {{Lightning Vial}} to interrupt their strategy. So, by cutting the Roil and by deprioritizing death units, the deck has made itself much more resilient to unfair dusting counterplay. A side effect of this is that games for the deck tend to be much longer, but I see this as a good thing, as longer games allow more time for skill expression. This is evidenced in the technical prowess required to play Doomsday, Study 3 times with Archivist on board, and then passing.
The final deck, and according to survey results the strongest, is Banjo Floodwater. Banjo Floodwater packs plenty of answers to Grover and other lower tier aggro decks in {{Whisk Away}}, {{Waterline}}, {{Anchor Drop}}, and {{Frigid Blizzard}}. For Banjo Grover builds in particular, the deck also runs {{Doomsday}}. Then, to handle Axel, the deck’s win condition is setting up {{Sapphire}} with 2 {{Octavian}} (with cards like {{Illusion}} and {{Soul Forge}}), summoning {{Archivist}}, and then playing essentially every water card in the deck (most of which are now gain mana). By using this with the aforementioned removal and by drawing cards like {{Lotus’s Reflection}}, {{Hydrate}}, and {{Floodwater}}, it’s quite possible to achieve either 99 mana or health. Then, one simply plays {{Invest}} and wins the game with a 99-damage punch to the opponent’s face. The average turn for this combo tends to be around turns 9-10, which is pretty fair considering that the most fair aggro deck (Banjo Grover) in the meta tends to close games out on turn 10 if it doesn’t get hit by Waterline or Doomsday.
All and all, the decks in S tier are what I would like to see in every meta report. Every Archetype is faithfully represented, the decks interplay well with each other, and the interesting thought and deckbuilding decisions really show off the diverse strengths of my favorite prism.
A Tier
Confidence: High
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Confidence: Medium
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Confidence: Medium
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In A tier, things are not as glamorous. After a .495 drop (about half a tier of power) we see a concentration of more aggro and midrange strategies, with one exception being brought forward in Iris Lion Combo. Personally, the lack of good, slow control decks in this tier makes me a little sad, but Lion Combo is a light in the dark. Speaking of Light, Horik Light Mane has bursted into the conquest meta, taking advantage of strong aggressive heart tools, well statted Strength units, a reliable top end plan with {{Pharonis}}, {{Khan}}, and {{Bard Rock}}, and reliable disruption. Zoey takes a similar path, continuing to be a powerful force in the meta despite the nerfs to {{Wall of Dead}} and {{Blood Hunter}}. Personally, I blame this on overpowered aggro cards like {{Light Knight}}, {{Xythe}}, and {{Fox Familiar}}. These are clearly Wisdom cards placed in the wrong prism, and the game would be much more balanced if they were shifted to their proper home. Lion Combo and Banjo Aggro are also present, following their more traditional (albeit less dominant) forms.
To start, I think the most important player outside the Wisdom triangle is Zoey, for a very simple reason: She sets the pace. Zoey’s aggression has been a dominant factor for several patches, with strong tools like {{Wall of Dead}} (WoD) and Blood Hunter providing reliable ways to burn through most other decks, control or aggro. In fact, these two cards formed a very strong offensive core to form the rest of the deck around. Zoey’s many token generators ({{Flurry}}, {{Gus}}, {{Songrider}}) and floaters ({{Icaru}}, {{Shade}}, {{Crypto}}) made it rather easy for her to set up an early WoD, which presented a catch-22 for most decks. For aggro, the floor of this card was generally trading an aoe and a turn for 6 points of burn to the face. On its own this isn’t too bad, but, in a deck where basically every unit either floats or swarms, the limited aoe most decks run suddenly becomes difficult to use. This is further amplified by the effect of {{Blood Hunter}}, who allows for a strong punish as soon as your board is left uncontested. Both of these cards have since been nerfed, as was necessary, but the core of the deck is still rather effective. It’s fast, has sticky units, and access to reliable ways to burn out games, especially with the 11 damage (and scaling) combo of {{Flock}} + {{Montage}} for 7 mana.
Perhaps the more interesting deck in this tier is Horik Light Mane, which takes a few cues from her but does things very differently. Both take great advantage of Heart’s immensely useful aggro units. Cards like {{Xythe}}, {{Light Knight}}, and {{Chief Justice}} bring versatile options to both decks, and help them press forward while keeping board pressure. Where Horik diverges from Zoey is having a much more synergistic set of cards, utilizing lots of Light synergies along with {{Glorious Mane}} to make its units dangerous to deal with. I’ve mentioned before in my guide for Flash and Burn Fox that Strength’s light units are rather tanky. This is especially true when we throw Heart’s light units into the mix. {{Light Knight}}, {{Avatar of Light}}, and {{Chief Justice}} all carry armor, and options like {{Cleo}}, {{Vishiva}}, and {{Pharonis}} all put immense pressure on board. Altogether, once {{Glorious Mane}} gets rolling, the deck is suddenly very hard to contest board with, which is probably why it’s slightly more preferred to Zoey.
Finally, there are two other Wisdom decks that are worth mentioning: Banjo Aggro and Iris Lion Combo. Lion Combo is an otk deck that revolves around dealing a large amount of burst with the combo of {{Mountain Lion}}, {{Flock}}, and {{Montage}}. The base cost of the combo is 14 mana, but Wisdom has many options to reduce its cost, such as {{Cloud Sloth}}, {{Orchid}}, and {{Head in the Clouds}}. However, the deck seems to be outpaced by Banjo Floodwater, lacks the power to kill Axel Exhaust, and has only Wisdom cards to answer Grover Turbo. In a meta where these decks don’t exist, it may be much better, but for now it’s simply suboptimal. The other deck in this tier is Banjo Aggro, a list I have spent a lot of time piloting. However, in spite of my enthusiasm for it, Banjo Aggro simply suffers to bad matchups. With TTS/{{Unophobia}} as the wincon, it can compete rather well with both Zooey and Horik, as its vast draw, healing, and removal ensures that it is able to take the game at its pace. However, while it is favorable to Grover Turbo ({{Burn to a Crisp}}, {{Whisk Away}}, {{Encapsulate}}, {{Touch the Sky}}), the deck is generally in a losing war against Axel Exhaust; Unophobia simply doesn’t deal enough damage. Banjo Floodwater is a similar case, where {{Archivist}}’s very fair healing makes it difficult for Banjo Aggro to secure lethal.
B Tier
Confidence: Medium
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Confidence: Low
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Confidence: Medium
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Confidence: Low
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Continuing to slide into B tier, we see more Banjo decks (Hooray!) and a few more Heart stragglers from metas now past. Here, we also see a dip in the confidence of our data. Essentially, there was greater variation in the opinions of the surveyed players. So, if you are the experimenting type, these are the decks to try. Personally, I no longer find interest in the weak flesh of the pathetic Horik Roil build, but both Banjo {{Zam}} and Nakamask have shown promise. Nakamask in particular interests me, as it is perfectly capable of running the previously mentioned Desire Mimic combo, but I’m getting ahead of myself.
Nakamask is another fun, fair, and interactive Banjo deck that revolves around a combo not too dissimilar to Banjo’s Grover Turbo. Here, Nakamoto is used to dust every spell in the deck, and usually reduces it to 2 to 4 units. Then, once the deck is empty, {{Cobalt}} is played. The deck runs every metal spell available but {{Iron Mask}}, so once they are all dusted (netting you ~20 health in the process), Cobalt will draw a now 0c Mask. This grants your hero Armor and Banner, which will stay for the rest of the game unless your opponent does one of three things: attaching chains to the hero (with {{Deep Xylce}}, {{Xythe}}, {{Chainstorm}}, or {{Chain Golem}}), using {{Sunder}} on face, or playing {{Imposter}}– a unit I’ve maybe seen 3 times since it lost stealth and haven’t willingly played since. Not like I would ever want to play Agility or aggro when Wisdom is so much more interactive. Once the Armor is set, the deck plays an OOD war. There’s a reason for my interest in the deck: if the very evil and very not handsome Coulter decides to nerf {{Grover}} but doesn’t hit {{Desire}} or {{Mimic}}, then the combo can easily migrate to NakaMask. Speed isn’t even a deciding factor here, since both decks will basically always be empty by turn 9. Because of this, I recommend those who enjoy Grover’s exhilarating aggro strategies to get good at NakaMask. You won’t get the {{Sky Phoenix}}, but it’s one of the most disappointing (it can be answered by Agility) and boring (why would I want my cards to have any diversity?) Wisdom threats anyways, so who cares?
In other news, the once overzealous oppressor Horik Roil has finally fallen down to B tier. I was once a slave to his late-game greed, but through the glory of 20-turn Axel Exhaust I have finally broken free. While new additions like {{Pharonis}} have extended his late game options considerably ({{Unfallow}} → {{Flashbang}} + {{Undragon}} ({{Undragon’s Pact}}), {{Phraonis}} [Bacon is actually going mad over this IRL]) the chief problem with Horik is poor matchups to Light Mane, Axel, and Floodwater. His entire early and mid-game strategy revolves around death units, which are quite interruptible. Horik Light Mane has a few silence and dust answers in things like {{Chief Justice}}, {{Unstoppable Chop}}, and {{Kha’s Wrath}}, and Axel has two of those along with {{Burn to a Crisp}}, {{Whisk Away}} 2x, {{Raise Arms}} 2x, and {{Touch the Sky}}. Banjo also has many of the same dusting tools, and a fairly fast otk combo, leaving Horik Roil in a simply bad position. If too many units are dusted, entire functions of the deck (Removal, Draw, Healing) start to break down, reducing Horik’s build-around to a glorified {{Mortal Blow}}.
One final note is the fall of Sitti Cheat. Simply put, the loss of both {{Puppet Master}}’s ability to give lead and {{Wartlock}}’s lifesteal and health has preceded the deck falling quite rapidly. Whether these are connected or due to the meta is hard to say. Frankly, I have hardly seen any Sitti Cheat decks as of late. While this has been great for my mental health, I think I speak for many when I say that we are very unsure of how strong this deck is. This is another one to keep testing with.
C Tier
Confidence: Low
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Confidence: Low
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Confidence: Low
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Confidence: High
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And finally, in C Tier, we see the last remains of relevant decks. Notably, this concludes us with the first meta report that has no Mai deck. This is notable because it is the first time any Dual-Prism Agility deck has failed to make the report. For more fair prisms like Wisdom or Intellect this is nothing special, but it’s good to see the oppressors get taken down a peg. This is also the first meta report where not a single mono-prism met the relevancy test, likely due to the change from 20 card decks to 25 cards decks done between reports. In any case, our final tier is mostly a collection of good ideas, but executed in the wrong prism, as is most obviously the case with Fox Burn.
Fox Burn is a rather paradoxical deck, as it plays in two of the prisms best suited to controlling board with units, and then decides to completely ignore that strength and only run about 10. The game theory behind this is simple. Being a committed burn deck, with {{Flock}} + {{Montage}} being the chief burst combo, running units allows the opponent to answer with removal. When those units are cards like {{Brimstone}}, {{Sidekick}}, or {{Rubble Devil}}, which were quite popular in older builds of the deck, and the most popular removal options in the meta are things like Whisk Away (because Grover Turbo is an autolose boogieman) allowing your opponent to answer with removal suddenly becomes a very bad idea. So, the deck has adapted for less opportunities for the opponent to interact, and more opportunities to do immediate damage. Access to aoe options like {{Kha’s Wrath}} and {{Maelstrom}} also gave this deck a good matchup against Zooey, but as she has slightly fallen off that has become less important. Overall, I dislike this deck and I think it should be nerfed. The fact that my opponent might end the game by turn 7 is fundamentally bad for the game, because the combos that lock it out of winning don’t come online until around turn 9. Fox’s propensity to do as much damage to his own face as his opponent’s is one silver lining though, but needs to be expanded upon. The fact that a non-Wisdom player can play spells almost as good as Wisdom options, and minor recoil is the *only* compensating factor simply isn’t fair. If any prism can compete with Wisdom’s removal options, it is a threat to the health of the current meta.
For the rest of the decks, I find it more useful to simply classify them as worse version of other decks. Fox Burn is distinct enough to think of as its own thing, but the strategy is ultimately done better by Iris’s Lion combo. Banjo Etherwail is the last of our cool and interactive Banjo decks (6 total in this report) but ultimately falls short by just being a worse version of Grover Turbo. Etherwail isn’t as consistent of a combo, and while Grover can fall back on good 1 mana units ({{Gato}}, {{Scooter}}) if it doesn’t combo, Etherwail just falls further behind. Furthermore, the deck also tends to lose to the same types of removal as Grover Turbo. Titus Removal Pile is probably the most egregious case of this down-grading, as it has all the weaknesses of Axel Exhaust with absolutely none of the amazing support of the Heart Prism. Strength is simply too interactive for the opponent, which is bad for any deck that wants to be good. Finally, Mira Metal reads more like a re-flavored take on Horik’s Light Mane, but it may be better than we give it credit for. Geode is very good at making your opponent’s spells not interact with your units, while Gemini is very good at making those units interact with your opponent’s face. All together, it can be reliable and hard to deal with (other than for Wisdom with {{Waterline}}, {{Seal of Doom}}, {{Doomsday}}, and perhaps {{Touch the Sky}}).
So did I get everything right? Well, general wisdom says no, people are infinitely fallible and perhaps even prone to making obvious errors. I am but one person, and the survey used to inform this report was only done with a small set of somewhat competent players. So, if you think a mistake was made, please leave it in the comments or hit me up on discord. Special thanks to all the wonderful survey respondents in the Fox Fang discord server who took this survey, and the wonderful dev team who are still willing to put up with my antics. And with that, I believe I’ve just about covered everything. Until next month, I will see you all in Sky.
Just Add Bacon is a willfully woesome wisdom player of the Skyweaver community, working on projects between SkyStreamers, Skyweaver Leagues, and his own personal team, Fox Fang. He is also very active in the competitive scene, regularly holding the Grandweaver constructed rank on at least one account and several tournament wins. His favorite decks are Horik Control and Fox Aggro. “Basically, anything I can put a dragon or fox into. Or both.”
Just Add Bacon#7811
Fox Fang Official Discord Server https://discord.gg/ZgRFGjCD