Hello weavers, whether you are new or a returning player, it is always nice to have knowledge about traits that exist in Skyweaver. If you have played other card games before, you may know traits as keywords. Traits in Skyweaver allow our cards to have different roles and effects. These can be for various uses including dealing damage, protection, or some sneaky tactics. Let’s investigate the traits in Skywevaer in more detail!
1-) Guard: Guard is one of the traits that makes Skywevar a very tactical game. Guard can be considered a defensive ability but at the same time, it can create new attacking opportunities for your hero and for your units. Units with a guard protect your hero, if there is a unit on the board with a guard trait, the enemy player can’t attack your hero with their units or with their hero before killing the guard. Units with guard are always placed to the right side of the hero. One of the most effective ways of getting rid of a guard is giving them Chains, which makes a unit lose its traits.
Unit with Guard on the left image, and a unit that lost guard because of chains on the right image.
2-) Stealth: Stealth is a sneaky trait that you can take advantage of in Skyweaver. Units with stealth are always placed on the left side of your hero and they hide there. They can’t be attacked by other units or by enemy hero, unless your hero takes damage. So if you have a stealth unit on board, the enemy player must deal damage to your hero somehow on their turn and after that, they can attack your stealth units. Please note that your opponent can still deal damage to them with spells even though your hero is not damaged.
3-) Banner: The hero can be the most unique aspect of Skyweaver, and the banner trait is a very unique ability that compliments your hero. A 1-32 on board that can attack is already strong, imagine increasing that attack power, now it’s much better. When there is a unit on board or a spell played with the banner trait, your hero gains one more attack power. You can use this to destroy enemy units or to deal damage to the enemy hero.
Hero has a +1 attack because Songbird has banner (unit on the left)
4-) Wither: Like banner, wither is also a very unique ability that allows you to make tactical moves. When a unit or a spell with wither damages another unit, that unit loses power depending on the power of the unit or spell. May sound complex so let’s give an example. If {{Skeeter}} hits {{The Beast}}, The Beast will lose 2 health, and at the same time, it will lose 2 power becoming a 4-4. If we hit it with {{Scorch}}, it will do the same effect. While using wither spells and units try to be extra careful, because some of those cards deal damage also to your units. “If you are reading this guide in the future, the stats of the mentioned cards might have changed”
Enemy units lose their attack with their HP because of {{Spore Blast}}
5-) Lifesteal: Lifesteal is a very simple yet very fun and tactical trait that exists in Skyweaver. Simply when a unit or spell with lifesteal deals damage to the enemy hero, your hero gains health according to the power of the unit or spell. For example, if you hit the enemy hero with {{Elderfall}} your hero will gain 2 health. If you hit the enemy hero with {{Rocket}} your hero will gain 4 health. The ability can become very useful to take the game into later stages or to just save your hero from dying.
6-) Armor: Another interesting and very useful ability. Units or heroes with armor take one less damage from everything. Let’s look into it directly with an example. If we attack {{Geod}} with {{Desire}}, Geod will take 3 damage instead of taking 4. The same scenario will happen if we try to attack it with {{Incinerate}}. This 1 damage difference can be very effective and can allow you to dominate the board. Especially if you can buff the units with armor, they can become very hard to deal with.
7-) Dash: Dash is the newest ability that was added to the Sky on the date am writing this guide. Units with dash can attack the enemy units on the turn that they summoned. Normally units can’t attack anything on the turn they are summoned. Units with dash have this special ability to attack the turn they are summoned, but please note that they can only attack to the units, they can’t attack the enemy hero on the turn they are summoned. The ability can be very useful because you don’t have to wait another turn after you play the unit to be able to deal with enemy units. You can deal with enemy units by using spells as well, but when you play a unit you can also gain board dominance. It is up to you to decide on which option is better depending on your situation.