11 TIPS TO GET BETTER AT SKYWEAVER (PART 2)
6) Press D at any point to look at your deck list
I feel a lot of experienced players don’t know about this. You can press D on your keyboard to open your current deck list. By pressing G you can see your grave pile. Why is this useful?
A lot of spells and units can draw you additional cards. You are not sure which ones you will get? Well you can check!
Example: You have Crystal Cache in hand. Press D and see which metal cards are in your deck. You will draw 2 of them. If you have only two metal cards in your deck, well then you 100% know what you get. If you have no such cards in your deck, you draw from beyond the deck and then it’s a gamble.
Sometimes you just want to know what’s left in your deck, so you can make a strategy.
I always take a look at my deck while still in the mulligan phase, to at least see what are my most expensive cards. Some of them might be my win condition later on. Maybe i don’t have any expensive cards for the late game? Then I’ll change my strategy and try to play more aggressively.
To be fair, that last part is quite complicated. For now, just remember that helpful D!
7) Don't run into board clears (AoE’s)
You are winning the game. You have 3 good units on the board and 3 more in your hand. Your opponent has nothing. You play the other 3 units and now have 6. Your opponent plays a big spell that kills all of your units and they jump back into the game.
How to play around it?
Never play all the units you have. If you have 3-4 decent units on the board, it’s probably enough to win the game in a few turns. You can play more, but try to save some in your hand. Even if the opponent plays a board clear, you can develop the board again and continue.
Exception: The opponents hand is empty. They might find an answer on the top of their deck, but it’s pretty safe to develop a bigger board.
Exception: Your health is low and the opponent might kill you very soon. Then it’s all or nothing, fill up the board and try to win as fast as you can.
Exception: Your hand is full of units.
Hint: Use barrier effects to protect your units from damage based AoE’s.
All in all – if the enemy hand is full, there’s a good chance they have a big AoE. Don’t give them the chance to trade 1 card for 5.
8) Don't play spells just because you can
Sometimes there won’t be a good way to spend mana.
Example: You have Mortal Blow in hand.
Your opponent has a 1/3 unit. You have 4 mana and nothing else to play. Don’t use Mortal Blow on the harmless unit! It’s better to skip your whole turn and save an important card.
Another common mistake I often see is – using damage spells to target the enemy hero.
Unless you are literally killing the hero, don’t do it. If you use Arcane Ray to get your opponent from 30 to 27 health, you haven’t really done anything. You just lost a card. Better save that card to remove a small unit later.
Bonus hint: Be patient. If you have an AoE spell in hand, don’t waste it on two small units. If you wait a turn you might remove three or more for amazing value.
9) Save units with important spells (on them) until you can use the spell immediately
A somewhat unique mechanic of Skyweaver is units having spells attached to them. If you play a unit, you can then cast the spell by paying it’s cost. The spell stays on the unit, so you can play it later, perhaps on your next turn. However, if the unit dies, the spell is lost with it. The spell can also be overwritten by other attachments.
So if you have an important spell attached to a unit, it might be smart to save that unit for later turns, when you have the mana to play both the unit and the spell at the same time.
Example: If you play Miss Aya on turn 4 with the plan to cast Gift of Aya on turn 5, you take a certain risk. It could be great if unanswered, but it rarely happens. If I can, I’ll try to save it for turn 9 so i can play both cards and gain that 2 for 1 value. (essentially two cards on one body).
10) Use your turn time - don't blitz out moves
This one is probably obvious. The turn lasts for 1 minute and it increases by 5 seconds each time you make an action, so there is plenty of time to think. Just because one line of play might seem best right away, it doesn’t mean it is. Check all your options before committing to one.
Hint – The timer will become red when half of the turn expires.
11) Draw first
What does this mean?
If you plan to use a card that draws you additional cards – always do that first in your turn. Because the cards you draw might change your plan completely.
Common mistake example: You have 8 mana. You play a 5c unit. Then you play a 3c spell that draws you 2 cards. You realize one of those cards was actually a better play than the 5c unit, but now you have no mana. If you drew first, you could have played it instead.
Try to plan out your whole turn before you play your first card. I know it’s hard! This is a mistake even i still make.
That’s it for now, thanks for reading. See you next time, with a new guide!