Please note that this guide was published before the release of hero abilities. Due to the release of abilities some of the information may not be valid anymore.
Iris
With Iris, you can win many games, interestingly none of those wins are flashy. With other heroes, I had strong board dominations, epic comebacks, etc. With Iris, you simply win without showing off, or you lose in a similar way. The combination of Agility and Wisdom does not seem like the best at the first glance. One very aggressive and one defensive prism. Interestingly they manage to cover up each other’s lacking sides, usually depending on how you start the game. Your opening hand generally determines whether you gonna play aggressively or defensively with Iris and most of the time you play defensively. Early turns pass with answering the threats that the opponent plays and she starts showing her power during the mid-game.
In mid-game, Iris takes control by clearing the remaining threats on the board. She can successfully do that both with units and removal spells. Agility units like {{Vlad}}, {{Wildland Biker}}, {{Ripblade Raider}} or {{Drillbot}} help clearing the board and Wisdom spells like {{Seal of Doom}}, {{Overdraft}}, and {{Whelm}} makes it much easier. Even if she doesn’t manage to successfully take control during the mid-game, she doesn’t lose so fast and takes the game to the late game. The late game of Iris is a bit tricky. After taking control she can manage the end of the game in a few turns, however, if the game keeps going on, the agility cards in the deck start to work to the disadvantage of Iris and she loses the game. Another weakness of Iris is synergy options. Both Lotus and Samya had very low synergy scores and Iris is no different, this lowers the combo potential, and the chances of those flashy turns happening. Overall Iris is a hero that can provide a good performance in discovery, just be careful how you play the late game with her.
Winrate | Early Game | Mid-Game | Late Game | Dominance Score |
%70 | 3.55 | 3.75 | 3.31 | 3.54 |
End game mana | Life Gain | Removal | Card Draw | Synergy |
11.4 | 2.15 | 3 | 2.7 | 1.95 |
Horik
Horik is strong, Horik is aggressive, and sometimes I feel like am playing Samya because the games can end pretty fast with Horik, yet similar to Iris, he does his show without showing off too much. Horik had a pretty impressive win rate of 80%, only Ari was able to achieve that so far. Even though he was able to have this win rate, in none of the games there was no moment that made me say, wow what a board, what a turn, what a comeback, etc… He is a true duty man, just plays and wins. His early game is one of the best, both Strenght and Hearth units/spells respond to threats well, and creates threats on board that need to be answered. With a nice passage to the mid-game, he starts building a good board presence and keeps responding to threats both with units and spells but mostly with units. One of the impressive sides of the Horik is the ability to buff units both on board and in hand, units like; {{Bill}}, {{Fun Guy}}, {{Mechaboid}} and many of the Armis units such as{{Blade of Armis}} does a pretty good job on this. Also spells like;{{Stone Fist}}, {{Soul Drain}}, and {{Reinforce}} contributes to this alot. The buffed units create a strong threat on board and require the opponents to sacrifice more than one unit or spell to remove them. When attacking they are also able to remove enemy units more effectively and deal more face damage.
His late game is not the best but not the worst. It heavily depends on his mid-game during that match. Whether it is bad or good, the games do not go the very late turns. If he was able to play a decent mid-game, he has a very high chance to win the late game and vice versa. In some of the games, he has a pretty good chance of gaining a good amount of life, which can allow him to keep building the board more confidently, hearth units and buff spells play an important role in this. Similar to Bouran, having good heart synergies can also increase his chances of winning. I can certainly recommend playing Horik, he may be more complex compared to just playing Ada but the experience is very rewarding.
Winrate | Early Game | Mid-Game | Late Game | Dominance Score |
%80 | 3.7 | 4 | 3.58 | 3.76 |
End game mana | Life Gain | Removal | Card Draw | Synergy |
9.4 | 2.85 | 2.85 | 2.5 | 2.65 |
Fox
Sadly, my experience with Fox disappointed me. In rare occasions, the deck that you receive can feel like you are playing with a constructed deck and during those games, you usually have a fast and strong start, continue dominating during the mid-game, and end the game before it goes later turns. However, this rarely happens, in general, you have a not-bad start but quickly you find yourself in a position where you have to answer the threats of your opponent and you can’t do it effectively. We know that Fox is a very good aggro hero, waiting and answering threats is not his playstyle. He usually manages to survive till the late game, but winning the late game is a big struggle with Fox. Limited resource generation, lack of removal, and cheap units. Unfortunately, all of these factors are combined together at the late game and prevent Fox from doing a comeback or being able to hit that finishing blow. Currently, Fox is not among my top recommendations, instead playing Samya or Ada would be a better option.
Winrate | Early Game | Mid-Game | Late Game | Dominance Score |
%40 | 3.6 | 3.5 | 2.37 | 3.15 |
End game mana | Life Gain | Removal | Card Draw | Synergy |
9.5 | 1.8 | 2.8 | 2.7 | 1.95 |
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